Mekton II
Attributes
Any attribute over 18 must be rounded down to 18.
Mekton II |
|
Cyno's Role-Play |
Attractiveness x 2 |
-> |
Beauty |
Body Type x 2 |
-> |
Strength |
Cool x 2 |
-> |
Stress |
Education x 2 |
-> |
Education |
Intelligence x 2 |
-> |
Intelligence |
Luck x 2 |
-> |
Luck |
Money & Famaly x 2 |
-> |
wealth |
Movement Allowance x 2 |
-> |
Speed |
Psi Potential x 2 |
-> |
Powers |
Reflexes x 2 |
-> |
Reflex |
Technical |
-> |
not used |
|
|
Must roll up Charisma, Coordination, Endurance, Health, and Wisdom.
|
Damage
Mekton II |
|
Cyno's Role-Play |
Human Damage x 2 |
-> |
DP |
Weapon Damage |
-> |
DP |
Rifle, Shotgun, and Grenade Damage |
-> |
daDP |
Mechas
Mekton II |
|
Cyno's Role-Play |
Kills x 20 |
-> |
kDP |
Armor Kills x 10 |
-> |
armor damage in kDP |
To calculate speed use the following formula: MA * 50 / 10 * 3600 / 1000 * MA (or MA2 * 18). The result will be in kilometer per hour. mph = kph * 100000 / 2.54 / 12 / 5280
Manuever Value (MV) will be the penalty subtracted from initialitive roll.
Example
Excalibur
Speed: Ground: 288 kph
Flight: 4050 kph.
Damage Armor
Main Body 440 kDP
Arms 220 kDP 110 kDP
Legs 220 kDP 110 kDP
Head 180 kDP 90 kDP
Skills
Mekton II |
|
Cyno's Role-Play |
Skill x 10 |
-> |
percentage of the skill |