Mekton II
Attributes
Any attribute over 18 must be rounded down to 18.
| Mekton II |
|
Cyno's Role-Play |
| Attractiveness x 2 |
-> |
Beauty |
| Body Type x 2 |
-> |
Strength |
| Cool x 2 |
-> |
Stress |
| Education x 2 |
-> |
Education |
| Intelligence x 2 |
-> |
Intelligence |
| Luck x 2 |
-> |
Luck |
| Money & Famaly x 2 |
-> |
wealth |
| Movement Allowance x 2 |
-> |
Speed |
| Psi Potential x 2 |
-> |
Powers |
| Reflexes x 2 |
-> |
Reflex |
| Technical |
-> |
not used |
|
|
Must roll up Charisma, Coordination, Endurance, Health, and Wisdom.
|
Damage
| Mekton II |
|
Cyno's Role-Play |
| Human Damage x 2 |
-> |
DP |
| Weapon Damage |
-> |
DP |
| Rifle, Shotgun, and Grenade Damage |
-> |
daDP |
Mechas
| Mekton II |
|
Cyno's Role-Play |
| Kills x 20 |
-> |
kDP |
| Armor Kills x 10 |
-> |
armor damage in kDP |
To calculate speed use the following formula: MA * 50 / 10 * 3600 / 1000 * MA (or MA2 * 18). The result will be in kilometer per hour. mph = kph * 100000 / 2.54 / 12 / 5280
Manuever Value (MV) will be the penalty subtracted from initialitive roll.
Example
Excalibur
Speed: Ground: 288 kph
Flight: 4050 kph.
Damage Armor
Main Body 440 kDP
Arms 220 kDP 110 kDP
Legs 220 kDP 110 kDP
Head 180 kDP 90 kDP
Skills
| Mekton II |
|
Cyno's Role-Play |
| Skill x 10 |
-> |
percentage of the skill |